A six-month research project at Okanagan College that explores the improvements of speed and connectivity in the online gaming world has received plenty of kudos.
The paper Minecraft Computer Game Simulation and Network Performance Analysis received the Best Paper Award at the second International VisioGame 2014 conference in Bandung, Indonesia this past November. It will also be published in an upcoming journal with the U.K. Wessex Institute of Technology WitPress.
Trevor Alstad and Riley Dunkin, fourth-year Okanagan College Bachelor of Computer Information Systems degree students, authored the paper. It was supervised by Professor Dr. Youry Khmelevsky and was written in collaboration with WTFast CEO Robert Bartlett and CTO Alex Needham, as well as Universite Paris-Est Creteil professor Dr. Gaetan Hains.
“Our goal was to look at online games optimization, performance, and monitoring of Gamers Private Networks for faster gaming with better connections,” says Alstad. “In particular we analyzed specific gaming metrics that hadn’t been explored yet. You could consider our research as a foundation for improving gaming networks within the industry. As a student, having the opportunity to be a part of this project and receiving this award goes to show the caliber of the programs available at the College, and it reinforces my opinion that this program was the right choice to prepare me for success in my career.”
Left to Right - Dr. Khmelevsky and OC student Trevor Alstad (Photo Credit: Okanagan College)
As part of the project, they created a virtual network with automated game players to test varying degrees of play in a simulated environment. The research can be used by gaming companies to determine the capacity of their games and overall server performance to enhance the end-user gamer’s experience.
In a release from Okanagan College, they note that this research project “further reinforces that Kelowna is quickly becoming known as a hot-bed for technology innovation and start-ups.”